From late November 2010 into January 2011 I was quite fixated on playing the game
Mount & Blade: Warband. I had been waiting for this game for about twenty years. Though set in the fictional realm of "Calradia," the game strives to emulate Medieval Europe & European kingdoms, sultinates, fiefdoms, etc. At the strategic level of the game, one engages in negotiations and trade and agrees to complete tasks for village elders, town leaders, and various political factions. On the tactical level, one wields a weapon of choice to hack away at and sling arrows at enemy foot soldiers and horsemen. The goal, of course, is to conquer, vanquish, overwhelm, and otherwise find a way to found a kingdom of one's own.
Absent at every level of this game is magic, fantasy, dragons, potions, dwarves, and all of that nonsense.
Very exciting & fun stuff!!!
I will leave it up to readers to evaluate the extent to which my interest in this game provides evidence of patriarchy, warmongering, meaningless game-playing, escapism, moral turpitude, existential shallowness, Generation-X Peter Panism, etc., etc.
What is fascinating to me is